#include <SDL.h>
#include <iostream>
#include <string>
using std::cout; using std::endl;
using std::string;

#include "ioManager.h"
#include "gui.h"
#include "clock.h"
#include "manager.h"

class Menu {
public:
  Menu ();
  void play();

private:
  Clock& clock;
  bool env;

  SDL_Surface *screen;
  Gui gui;

  Manager game_manager;

  void drawBackground() const;
  Menu(const Menu&);
  Menu& operator=(const Menu&);
};
